Combat
Attacks and Abilities
-
Main Hand Attack (
) –
Halberd
- Damage: 5~141d10 + 4
Slashing
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Cleave (
) –
Halberd
- Damage: 4 + modifiers4 + half weapon
Slashing
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
-
Lacerate (
) –
Halberd
- Damage: 5~141d10 + 4
Slashing
Slash at your target's vital points to make it
Bleed.
Undead and Constructs can't Bleed.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Ranged Attack (
) –
Shortbow
- Damage: 1~61d6
Piercing
Make a ranged attack with your equipped weapon.
Range: 18 m / 60 ft
-
Hamstring Shot (
) –
Shortbow
- Damage: 1~61d6
Piercing
Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Branding Smite (
+
+
)
- Damage: 2~12Normal weapon damage+ 2d6
Radiant
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning
Invisible.
Range: Normal weapon range
-
Thunderous Smite (
+
+
)
- Damage: 2~12Normal weapon damage+ 2d6
Thunder
Your melee weapon rings with thunder as you strike, pushing your target
3 m / 10 ft away and possibly knocking them
Prone.
-
Lay on Hands: Greater Healing (
+ 2
)
- Healing: Paladin Level x 4
Healing
Imbue your hands with divine power to heal an ally.
Melee: 1.5 m / 5 ft
-
Lay on Hands: Lesser Healing (
+
)
- Healing: Paladin Level x 2
Healing
Imbue your hands with divine power to heal an ally.
Melee: 1.5 m / 5 ft
Notable loot