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Spiritual Weapon: Maul is a level 2 evocation spell. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It allows spellcasters to summon a floating Maul that can attack enemies.
Description
Summon a floating, spectral Maul that attacks your enemies alongside you. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.
- Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. It can Fly using its Movement Speed.
- Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time.
It receives the following Class Action:
- Maul Blow: Smash into a target with your mighty head.
- Damage:1d8 + 1 (2~9) Bludgeoning+ Spellcasting Modifier Force
- Bonus action
- Melee: 1.5 m / 5 ft
- Damage:
It also receives the following Weapon Action:
Hit an enemy with all your might to deal damage and possibly them.
- Bonus action
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains 8hit points and deals an additional 1d8Force damage.How to learn
Classes:
- Class Level 3: Cleric, and War Domain
- Class Level 6: [[ (via Magical Secrets subclass feature))
- Class Level 10: [[ (via Magical Secrets class feature))