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Spiritual Weapon: Maul

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This article is about the spell. For the summoned weapon, see Spiritual Weapon (maul). For other uses, see Spiritual Weapon (disambiguation).
Spiritual Weapon Maul.webp
Spiritual Weapon: Maul is a level 2 evocation spell. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It allows spellcasters to summon a floating Maul that can attack enemies.

Description

Create a floating, spectral maul.

Properties

Cost
Bonus action +  Level 2 Spell Slot
Damage: 2~9 + modifiers
Details
 Range: 18 m / 60 ft

At higher levels

Upcasting: For every 2 spell slot levels higher than 2nd, the weapon gains HP Icon.png 8 hit points and deals an additional 1d8Damage TypesForce damage.

Technical details

Creature: Spiritual Weapon (maul)

Portrait Spiritual Weapon (maul).png
Portrait Frame.png

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10

Duration Icon.png Duration

10 turns

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

10

Creature Speed Icon.png Movement Speed

6 m / 20 ft

Creature Size Icon.png Size

Tiny

Maul Blow Maul Blow ()
Smash into a target with your mighty head.
Concussive Smash Concussive Smash ()
Possibly Daze Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class. ( Recharge: Short rest.)
Fly Fly ()
Fly to a target position

Condition: Dazed

Dazed Dazed

Duration: 2 turns

DC 12  Constitution saving throw

How to learn

This spell is a variation of:
Spiritual Weapon Spiritual Weapon

External links[edit | edit source]