Daylight
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Description
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.Items can only be enchanted with Daylight for 20 turns.[See: Bugs]
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Daylight
Daylight
Duration: Until Long rest
- Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
- The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.
How to learn
Classes:
- Class level 5: Cleric, Druid, Sorcerer, Light Domain (Domain Spell), and Circle of the Land (Grassland)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 9: Ranger, and Paladin
- Class level 10: Bard (via Magical Secrets)
Notes
- Daylight does not cause Sussur Blooms to wither while in the Underdark.
Bugs
- Although exposing Duergar, Drow and other NPCs to either variant of this spell does trigger Sunlight Sensitivity, it will not show any status effect for the player to see (e.g., as a passive or condition on their character sheets, if examined), yet one can check the combat logs to see the effects of Disadvantage being applied.
- Although the in-game description of the enchant item variant lists a 20-turn limit, if applied to a character, the effect will be applied to their held main-hand weapon until long rest and will persist even if the caster is no longer in the active party.
External links edit
- Daylight on the Forgotten Realms Wiki