Diving Strike is a Wildheart Barbarian class action only available while using , allowing you to leap down on a target dealing damage and knocking them prone.
Description
Leap down unto a foe below you, dealing normal weapon damage and knocking them .
You do not take falling damage. You must be at least 1.5 m / 5 ft above your target.
Available only when .
Properties
- Cost
Action
- Damage
- Normal weapon damage
- Details
Attack roll
Range: range
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class level 3: Wildheart
Notes
- Any effects that boost jump range like the Athlete feat or will apply to Diving Strike as well.
- This attack benefits from high ground bonus to attack rolls. Note that this ability requires a 1.5 m / 5 ft elevation over the target, but the high ground bonus requires a slightly higher 2.5 m / 8 ft elevation.
- A stack of two crates is sufficient to get the required 1.5 m / 5 ft height advantage against a target on level ground. It is also sufficient to unlock the +2 high ground bonus to the attack roll.
Bugs
- If this attack misses and is triggered in response, the attack roll will not actually get rerolled, so it will always still miss. However, if Reckless Attack is already active, the attack roll will be made with
Advantage as expected.