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Djinn (singular: djinni) are a type of Elemental creature. They can be summoned to a spellcaster's aid with the spell Planar AllyPlanar Ally.

About Djinn edit

All Djinn have immunity to LightningLightning and ThunderThunder damage, as well as the ability to use ThunderwaveThunderwave and Shifting WindsShifting Winds. They are also all immune to the ProneProne and Hideous LaughterHideous Laughter conditions.

Combat edit

Attacks and abilities edit

Main Hand AttackMain Hand Attack (Action)   –  Djinni Scimitar
Damage: 9~32
1d6 + 6SlashingSlashing
+ 2d10PoisonPoison

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Drunken InhaleDrunken Inhale (Action)
Damage: 4~32
4d8PoisonPoison

Compel foes toward you with an intoxicating wind that makes them Drunk Drunk.

CON SaveCON Save
Range: Self Range: Self
Misty StepMisty Step (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Sweetplum GalesSweetplum Gales (Action)
Coalesce the air in a fragrant but vicious whirlwind that RestrainsRestrains those within.
STR SaveSTR Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
ThunderwaveThunderwave (Action)
Damage: 2~16
2d8ThunderThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ThunderThunder damage.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Djinni characters edit

Summonable Djinni edit

Gallery edit

Notes edit

External Links edit