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Yafeu

“A rescuer?! Oh, you've arrived in the nick of time, saintly adventurer - I've been trapped for so long, I daresay I'm half mad, ho-ho!„
Involvement[edit | edit source]
Within a room hidden behind an illusory wall in the Sorcerous Vault at X: 374 Y: 1039, the party can find a peculiar lamp. A party member who interacts with the lamp in any way is transported inside the lamp, where they meet Yafeu.
Yafeu is ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant takes the place of the previous one. There are four possible responses, including Attack. All of these options have the same result, causing Yafeu to give one response, before he ends the conversation and leaves the lamp. Wizards have an additional option: "High level magic is afoot here, but what?", prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.
After talking with him in the lamp, Yafeu is released back into the world, and the party member trapped within the lamp.
Back outside in the vault, Yafeu greets the party members who remained in the room, addressing them as servants.[1]
There are initially four possible responses. Some choices cause approval changes, but only with party members who are standing inside the same room as the conversation.
- Asking "Who are you?" gives the talking party member three more options afterward.
- Asking him to release the trapped party member results in approval changes and causes him to attack.
- Saying that the party do not like Yafeu provides the party with 1000gp and cause approval changes.
- Letting him leave results in Yafeu disappearing.
- Asking for gold provides the party with 1000gp and causes approval changes.
- Asking him to release the trapped party member results in approval changes, giving the talking party member three more options afterward. Wizards replace this option with "I know what magic prisons do to a person - that won't happen to my friend."
- Asking him to release the trapped party member results in approval changes and causes him to attack.
- Saying that the party do not like their companion provides the party with 1000gp and causes approval changes.
- Letting him leave results in Yafeu disappearing.
- Saying "How dare you - I have no master!" causes him to attack.
If using a summon to move the lamp, it is trapped instead and Yafeu is freed. If selecting the dialogue option that the party sent a summon to the lamp purposely, the djinni is irritated and comments on their cleverness, and instantly leaves without any conflict.
Escaping the lamp[edit | edit source]
There are a few options for escaping the lamp, if a party member becomes trapped inside. Clicking, holding and dragging to move the lamp is sometimes required instead of "Use".
- Summoning any creature, and letting them interact with the lamp to swap places with the trapped party member.
- Summoning any creature from within the lamp frees the summoner, and traps the summoned creature. Within the lamp there is a
Scroll of Summon Quasit in one of the gilded chests at X: -1602 Y: 113, which can be used for this purpose.
- A trapped party member can cast on themself to escape.
If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp is destroyed.
It is not possible to pickpocket from Yafeu and nothing appears on his corpse when he is killed.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
Unlike Djinnis summoned by , Yafeu cannot be targeted by Arrow of Elemental Slaying.
Related literature[edit | edit source]
Notes[edit | edit source]
- ↑ Dialogue with Yafeu outside the lamp triggers with all those party members standing within the same room as the lamp. Any party members who attempt to enter the room after the conversation is started are immediately pulled into the conversation, even if they are in stealth.