Eldritch Blast
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Description
Conjure a beam of crackling energy. Deals 1d10 damage to a target.Properties
- Cost
- Action
- Damage: 1~10
- Details
- Attack roll
- Range: 18 m / 60 ft
- ) Pushes: 4.5 m / 15 ft (with

1d10
At higher levels
Unlike other cantrips whose damage increases at certain character levels, Eldritch Blast, instead, creates multiple beams at higher levels:
- 2 beams at character level 5
- 3 beams at character level 10
How to learn
Classes:
- Class level 1: Warlock
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Other ways to learn:
Notes
- The benefits of Potent Robe, as well as various effects like and Eldritch Invocations (such as or ), are applied to each beam.
- While applies to each beam, it can only knock back a creature once per cast.
- A target afflicted by 1d6 damage from each beam. takes additional
- Can be subject to .
- When interacting with effects like
- If the initial attack has 3 beams the creature is downed on the 2nd attack and again for an actual kill on the 3rd attack.
- In the case of party members with Death Ward applied, they would need to receive 6 (beam) attacks to actually die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saving Throws. This effect appears to apply to all multi-application attacks such and (as of 4.1.1.3669438).
and dealing multiple beam attacks to the same creature, assuming the 1st attack is sufficient to the creature with Death Ward active, the 2nd attack appears to apply before Death Ward activates. This means that after 2 beam attacks the creature loses Death Ward but remains with 1HP:
- The incantation for Eldritch Blast is Dolor, Latin for "pain/anguish".