Fear is a level 3 illusion spell. It allows spellcasters to terrify targets by projecting phantasmal images, forcing enemies to flee.
Disadvantage on Ability Checks and Attack Rolls.
Description
Hostile targets drop everything and become : they have
If the target ends their turn where they can't see you, they can make another Saving throw to shake off their fear.
Properties
- Cost
Action +
Level 3 Spell Slot
- Details
WIS Save
Range: Self
AoE: 9 m / 30 ft (Cone)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Fearful
Duration: 2 turns
Spell save DC Wisdom saving throw
- Has
Disadvantage on Ability Checks and
Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a
Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
Condition: Weapon Dropped!
Duration: 1 turn
Spell save DC Wisdom saving throw
- An enemy has made you drop your weapon to the ground, similar to .
How to learn
Classes:
- Class level 5: Bard, Sorcerer, Warlock, Wizard, and Trickery Domain (Domain Spell)
- Class level 9: Gloom Stalker
Granted by items:
Servitor of the Black Hand Gloves (
Recharge: Long rest)
Other ways to learn:
- Wizards with
Level 3 Spell Slots can scribe a
Scroll of Fear to their spellbooks.
Notes
- This spell does not target allies who are included in the area of effect.
External links[edit | edit source]
Fear on the Forgotten Realms Wiki