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Magma Mephit

From bg3.wiki

Magma Mephits are a type of Elemental creature in Baldur's Gate 3.

Involvement edit

Magma Mephits can be encountered near the Adamantine ForgeAdamantine Forge in Grymforge at X: -556 Y: 277. Some of them ambush the party near a Mithral Vein which contains one piece of Mithral Ore.

Combat edit

Attacks and abilities edit

Burning ClawsBurning Claws (Action)
Damage: 3~9
1d4 + 1SlashingSlashing
+ 1d4FireFire

Lash out with burning claws, dealing 1d4FireFire damage.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Death BurstDeath Burst
Damage: 2~12
2d6FireFire

Explode in a burst of fire.

DEX SaveDEX Save
Range: Self Range: Self
Fire BreathFire Breath (Action)
Damage: 2~12
2d6FireFire

Exhale a cone of fire.

DEX SaveDEX Save
Recharge: Per turn Recharge: Per turn
FlyFly (Movement Speed (Half cost))
Fly to a target position
Range: 18 m / 60 ft Range: 18 m / 60 ft
Heat MetalHeat Metal (Action)
Damage: 2~16
2d8FireFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive DisadvantageDisadvantage on Attack rollAttack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8FireFire and force the creature to let go or receive Disadvantage.

CON SaveCON Save
Range: 18 m / 60 ft Range: 18 m / 60 ft

Tactics edit

Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with FireFire Surfaces, likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.

The best counter is to prepare for FireFire damage. Using an Elixir of Fire Resistance will halve any fire damage and be immune to gaining BurningBurning until your next long rest. Also, simply using a Bottle of Water to gain the WetWet is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire.

As for combat, spells and attacks that deal ColdCold is extreme potent against them with the spells Ray of FrostRay of Frost and Ice KnifeIce Knife cheap yet effective means to kill them. Arrows of Ice are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low AC and HP.

Another way to avoid their Death Bursts, especially with melee attacks, is to either shove them away before dealing the killing blow or enable non-lethal attacks to knock them outknock them out, since knock-outs do not activate their death burst. However, ranged attacks, spells and critical hits bypass non-lethal attacks.

Loot edit

External links edit

Magma mephit on the Forgotten Realms WikiMagma mephit on the Forgotten Realms Wiki