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Watchman Matthew is a member of The Watch in the Upper City in Act Three. He attempts to flee High Hall's courtyard after it has been overrun by forces belonging to the Absolute.

Involvement edit

During the initial battle for High Hall, a large force of Absolutist cultists coming from the Upper City Sewers destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee.[1] Faced with severe casualties, the last remnants of the Watch are composed of FryFry, EbberEbber, GoodgeGoodge, GyordiGyordi, Matthew, and PreynPreyn. A Mind Flayer kills Matthew and Preyn with a Mind BlastMind Blast as the Watchmen try to flee from High Hall, before being confronted with the party.

Combat edit

Attacks and abilities edit

Main Hand AttackMain Hand Attack (Action)   –  Greatsword
Damage: 6~16
2d6 + 4SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
CleaveCleave (Action)   –  Greatsword
Damage: 4 + modifiers
4 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
Pommel StrikePommel Strike (Bonus Action)   –  Greatsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  Greatsword
Damage: 5~8
1d4 + 4PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest

Notable loot edit

References edit