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Matthew

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Watchman Matthew is a member of The Watch in the Upper City in Act Three. He attempts to flee High Hall's courtyard after it has been overrun by forces belonging to the Absolute.

Involvement[edit | edit source]

During the initial battle for High Hall, a large force of Absolutist cultists coming from the Upper City Sewers destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee.[1] Faced with severe casualties, the last remnants of the Watch are composed of FryFry, EbberEbber, GoodgeGoodge, GyordiGyordi, Matthew, and PreynPreyn. A Mind Flayer kills Matthew and Preyn with a Mind BlastMind Blast as the Watchmen try to flee from High Hall, before being confronted with the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Greatsword
Damage: 6~16
2d6 + 4SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
CleaveCleave (Action)   –  Greatsword
Damage: 4 + modifiers
4 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
Pommel StrikePommel Strike (Bonus Action)   –  Greatsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  Greatsword
Damage: 5~8
1d4 + 4PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest

Notable loot[edit | edit source]

References[edit | edit source]