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Involvement[edit | edit source]
Act One[edit | edit source]
Polma guards Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna and Yerle.
If the player character is captured by Gut, forced to , and fails to break free once captured, Korrilla rescues the party and kills both Gut and Polma.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
Notes[edit | edit source]
- Polma grants 75 XP when killed.
External links[edit | edit source]
- Polma on the Forgotten Realms Wiki