This article is about the panther attack. For other uses, see Pounce (disambiguation).
Pounce is an action available in form. It can be used to knock a target , making it susceptible to .
Description
Leap at a target to bite it and potentially knock it .Properties
- Cost
Action +
Movement Speed
- Damage: 2~16 + modifiers
- Details
STR Save (Spell save DC)
Range: range
Recharge: Per turn

2d8 + Dexterity modifier
At higher levels
- At level 4, this attack deals an additional 1d6 damage.
- At level 8, this additional damage becomes 1d8.
- At level 12, this additional damage becomes 1d10.
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Wild Shape: Panther
Notes
- The range is equal to the normal Strength of 14 is 6.5 m / 22 ft. Any modifiers that affect jump range also apply to Pounce. range which with the panther's
- Unlike a normal jump, the movement cost of Pounce is equal to the distance travelled. With jump range bonuses like , the range of Pounce will be limited by your movement speed.
- Also, unlike similar wild shape pounce abilities such as
Action.
or , the panther's pounce requires a full - Pounce does not count as an attack for the purposes of
Action.
and so you cannot pounce and attack with the same
Bugs
- The in-game tooltip says the damage dealt is , but it actually is .