Condition |
Effects |
Branding Smite
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Burning
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- Takes 1d4Fire damage per turn.
- Can be removed with the Help action, using a Healing Potion or gaining Wet.
- Immune from if Wet.
- Dip action can be used on Burning characters and/or objects.
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Burning Fiercely
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- Takes 1d10Fire damage per turn.
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Continual Flame
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- Enveloped in flames that produce no heat and never seem to die out.
- Identical to the effect of Light
|
Daylight
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- Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
- The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.
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Faerie Fire
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Guiding Bolt
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Holy Fire
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- Takes 1~4Radiant damage per turn.
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Infernal Burning
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Light
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- This object has an aura of light with a radius of 7.5 m / 25 ft.
|
Melting
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- Takes 10d6Fire damage per turn.
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Produce Flame
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- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
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Roiling Hellfire
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6d6 (6~36) Fire damage
- Flames from the heart of Avernus engulf this entity, inflicting 6d6Fire damage per turn.
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Searing Smite
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