Squire
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Squire is an undead dog in Ketheric Thorm's room on the first floor of Moonrise Towers during Act Two. Squire takes the form of a filigreed skeleton, as loyal in death as she was in life.
“Hm. Hmmm... All right, that's enough.„
Overview edit
History edit
Prior to becoming undead, Squire was the Thorm family dog. She died the same night as Isobel while trying to protect her, an event she now only vaguely remembers. As part of Ketheric's desperate alliance with Myrkul to restore his lost family, he also revived Squire.
Involvement edit
Act Two edit
Squire can initially be encountered patrolling Ketheric's bedroom in Moonrise Towers. She can be spoken to with or without Speak with Animals, and depending on the outcome, she lets the party pass or becomes hostile and attacks.
With Speak with Animals edit
If the party received the Blessing of Selûne and can Speak with Animals, Squire recognises the scent of Selûnite magic and remarks that the party smells familiar.
If letting Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odour is "wrong." The skeletal dog subsequently inquires into the party's motives. The party can report that they "only want to stop the Absolute," to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.
Alternatively, Squire can be pacified using an ability check:
- Give her your best salute. (DC 6)
- I'm just exploring the tower. I mean no harm. (DC 6)
- Down, lapdog. A True Soul walks where they please. (DC 18)
If Squire is pacified, it is possible to ask to pet her. She accepts, for a few moments, noting that the interacting party member is the first soldier who is brave enough to try.
If the interacting party member carries Scratch's Ball, they can let Squire sniff the ball. She verbally snaps at the party member for being patronising, but wistfully remarks that whichever dog owns the ball seems comfortable and happy.
Without Speak with Animals edit
Squire still recognises the familiar smell, but without the ability to converse, the interacting party member needs to pass an Animal Handling, Performance, or Intimidation check to avoid hostilities:
- Lower your eyes - you're no threat. (DC 18)
- Snap off your best salute. (DC 18)
- Give the creature a snarl of your own. (DC 18)
The party can also reduce the DC requirements from 18 to 14:
- Stay still and let it sniff you. (if the party received Blessing of Selûne)
- Wave Scratch's ball. (if the party didn't receive the blessing but possesses Scratch's Ball)
Combat edit
Attacks and abilities edit
Gallery edit
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Concept art by Tan Burci
Notes edit
- If the player convinces Squire to not aid Ketheric Thorm anymore, she disappears from the towers once Aylin raids the place after being freed, assuming the party did so in Find the Nightsong.