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User contributions for GoingMenthol
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30 December 2023
- 10:1510:15, 30 December 2023 diff hist −6 m Voice actors →Cast (in credits order): added link Tag: Visual edit
- 10:1010:10, 30 December 2023 diff hist +59 m Nadi No edit summary Tag: Visual edit
- 10:0710:07, 30 December 2023 diff hist +412 N Nadi Created page with "{{Character info|name=Zealot Nadi|level=8|STR=18|DEX=10|CON=16|INT=9|WIS=11|CHA=16|str save, dex save, con save, int save, wis save, cha save=y|race=Half-Orc|type=humanoid|HP=70|AC=18|size=Medium|weight=100kg|initiative=0|conditions={{PAS|Aura of Protection}}|passive={{PAS|Opportunity Attack}}{{PAS|Divine Health}}{{PAS|Extra Attack}}{{PAS|Great Weapon Fighting}}|class=Paladin|location=Moonrise Towers Prison}}" Tag: Visual edit
- 09:5909:59, 30 December 2023 diff hist +8 m Keris xp on kill Tag: Visual edit
- 09:5709:57, 30 December 2023 diff hist +465 N Keris created page for npc in moonrise towers prison Tag: Visual edit
29 December 2023
- 20:3720:37, 29 December 2023 diff hist +15 m Talk:Diamondsbane →Objects, inanimate objects current
- 18:5918:59, 29 December 2023 diff hist +819 N Talk:Flame Blade (weapon) Created page with "== Stuff that does and doesn't work == :Works: Duelling (+2 fire dmg), Dual Wielder: Bonus Armour Class, Manoeuvres such as Trip (fire dmg), Metamagic: Extended Spell (10 turn summon becomes 20 turns), Hunter's Mark (fire dmg) :Doesn't Work: Sneak Attack (Melee) (not finesse), Tavern Brawler (cannot remove from self) :To test: Rage (+2 dmg and type), Colossus Slayer (1d8 dmg and type), Elemental Affinity: Damage, Elemental Adept:..."
28 December 2023
- 19:1819:18, 28 December 2023 diff hist +54 m Talk:Diamondsbane →Objects, inanimate objects
- 18:5318:53, 28 December 2023 diff hist +255 N Talk:Shar-Stricken (Condition) Created page with "== Source == condition can be applied to character from an Altar to Shar in the Gauntlet of Shar (X:-807 Y:-816), a bunch of rats are looking at it--~~~~"
- 17:4417:44, 28 December 2023 diff hist +347 N Talk:Diamondsbane Created page with "== Objects, inanimate objects == After crafting the Adamantine Mace, I've now realised that the automatic critical hit is not for humanoid enemies, but for environmental objects, like crates, walls, barrels, etc. I haven't tried on automatons yet --~~~~"