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Zealot Nadi is a half-orc Zealot of the Absolute, found at Moonrise Towers in Act Two. He can be found stationed next to the cells in Moonrise Towers Prison.

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Nadi can be first encountered in the Moonrise Towers Prison, standing guard at the very end of the prison's walkable space.

Should the party attempt to help the gnomes help the gnomes and tieflings escape tieflings escape from the prison, Nadi can join The Warden The Warden in pursuit of the escapees should the cells be opened (either by the party, or by the Warden). Nadi can then engage the prisoners in combat and kill them if the party does not intervene.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Nadi is killed during the subsequent battle. His corpse is situated on the bridge leading into Moonrise Towers proper, surrounded by Holy Fire, at X: -154 Y: -113.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Branding Smite Branding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6RadiantRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Lay on Hands: Greater Healing Lay on Hands: Greater Healing (Action + 2 Lay on Hands Charge)
Healing:
4 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5 ft
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing (Action + Lay on Hands Charge)
Healing:
2 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5 ft
Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Ranged Attack Ranged Attack (Action)   –  Shortbow
Damage: 1~6

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6ThunderThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician and above[edit | edit source]

Abjure Enemy Abjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls, and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]