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Sleeping (Condition)
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- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity Saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within
Range: 1.5 m / 5 ft
of the creature. - Removed by taking damage, receiving Help or being Shoved.