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Hellish Sphere (Condition)
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- Creature is standing within
3 m / 10 ft of a flaming sphere and will take
damage at the end of its turn. On a second save, it will still take half damage.6d6 (6~36)
Fire
- Dexterity save
Properties
FLAMING_SPHERE_AURA
Sources of Hellish Sphere
Conditions with the same stack ID
Conditions with the stack ID FLAMING_SPHERE_AURA
, only one of these can be applied at the same time:
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