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Revision as of 22:04, 21 November 2024 by SmolPetra (talk | contribs)

Vol is a human in the Zhentarim Basement in Act One.

Portrait Vol.png
Nothing to see here. Move along.
Vol

Involvement

Act One

Vol is focused on guard duties and informs the party to carry on with their business.

Combat

Attacks and abilities

Inciting Howl Inciting Howl ()
Each ally within earshot can move an additional 3 m / 10 ft during their next turn.
AoE: 9 m / 30 ft (Radius)
Main Hand Attack Main Hand Attack ()   –  Longsword
Damage: 4~11
D8 Slashing.png
1d8 + 3Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Rage: Wolf Heart Rage: Wolf Heart ( + )

Enter a Rage Rage so inciting it spurs on your allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.

 Range: Self
Reckless Attack Reckless Attack ()
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range

Notable loot

Gallery