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Revision as of 03:02, 23 January 2025 by NtCarlson (talk | contribs) (Added uid/uuid to infobox)

Polma is an ogre found in the Goblin Camp in Act One.

Involvement

Act One

Polma guards Gut Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception.

It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna Erna and Yerle Yerle.

If the player character is captured by Gut, forced to sleep sleep, and fails to break free once captured, Korrilla Korrilla rescues the party and kills both Gut and Polma.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Damage: 7~21

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Slam Slam ()
Damage: 7~21

Hit a target and possibly knock it Prone Prone.

DEX Save
 Range: 3 m /  ft
Throw Stone Throw Stone ()
Damage: 7~17

Throws a sharp stone at a foe.

 Range: 18 m / 60 ft

Notable loot

External links

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