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Hold Monster

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Hold Monster.webp
Hold Monster is a level 5 enchantment spell. This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.

Description

Paralyse Paralyse a creature. It can't move, act, or react. Attacks from within 3 m / 10 ft are always critical hits.

No effect on undead.

Properties

Cost
Action +  Level 5 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft
Concentration Concentration
UID Target_HoldMonster

At higher levels

Upcasting: Affects an additional target for each spell slot level above 5th.

Condition: Hold Monster

Hold Monster Hold Monster

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

Classes:

Visuals

External links[edit | edit source]