Battle Master: Difference between revisions

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m (→‎Level 3: Specified that Rally grants temp hit points, rather than healing regular hit points.)
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* [[File:Pushing Attack Ranged Icon 2.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]]
* [[File:Pushing Attack Ranged Icon 2.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]]
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| '''Rally''' || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional <code>8 hit points</code>. ||
| '''Rally''' || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional <code>8 temporary hit points</code>. ||
* [[File:Rally Icon 64px.png|frameless|upright=0.12]] [[Rally]]
* [[File:Rally Icon 64px.png|frameless|upright=0.12]] [[Rally]]
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Revision as of 00:20, 14 July 2023

Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.
Battle Master Icon.png
Battle Master is one of the Subclasses of Fighter. These Fighters are more specialized in controlling the battlefield, using their fighting Maneuvers to attack enemies or support allies in combat.

Subclass Features

Level 3

  • Superiority Die d8 Icon.png Superiority Dice: 4 (You have 4 Superiority Dice, which are D8s. Your Battle Master maneuvers are fueled by these dice, and a die is expended when you use it. You regain all of your expended Superiority Dice when you finish a Short or Long Rest.)
  • Battle Maneuvers (Choose 3):
Maneuvers Description Grants
Menacing Attack Spend a superiority die to deal Weapon damage + 1d8 and possibly Frighten the target.
Pushing Attack Spend a superiority die to deal Weapon damage + 1d8 and possibly push the target back 4.5m / 15ft.
Rally Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 temporary hit points.
Riposte When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.
Trip Attack Spend a superiority die to deal Weapon damage + 1d8 and possibly knock the target Prone.
Disarming Attack Spend a superiority die to deal Weapon damage + 1d8 and potentially force the target to drop the weapons they are holding.