Chromatic Orb: Cold: Difference between revisions

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| condition duration =
| condition duration =
| condition save =
| condition save =
| area = Ice
| area = Ice (surface)
| area category = Surface
| area shape = Radius
| area range m = 2
| area range m = 2
| area range ft = 7
| area range ft = 7
| area duration = 2
| area duration = 2
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition = Prone
| area condition 2 = Difficult Terrain
| area condition 3 =
| area condition 4 =
| higher levels = * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| variant of = Chromatic Orb
| variant of = Chromatic Orb

Revision as of 08:09, 4 May 2024

Chromatic Orb Cold.webp

Chromatic Orb: Cold is a level 1 evocation spell. This spell is a variant of Chromatic Orb Chromatic Orb. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.

Description

Hurl a sphere of energy that deals 2d8Damage TypesCold damage and creates an Ice Surface.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D8 Cold.png 2d8 (2~16) Damage TypesCold damage
Details
Attack roll
 Range: 18 m / 60 ft
Creates Area: Ice (surface)

At higher levels

  • Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesCold damage for each Spell Slot Level above 1st.

Area: Ice (surface)

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (UNKNOWN SHAPE)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

DC 12  Dexterity saving throw

Condition: Difficult Terrain

How to learn

This spell is a variation of:
Chromatic Orb Chromatic Orb