Create Water: Difference between revisions

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| area range m = 2
| area range m = 2
| area range ft = 5
| area range ft = 5
| higher levels = When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{C|2m / 5ft}} for each spell slots level above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = Also granted by {{SmallIcon|Rain Dancer Staff Icon.png}} [[Rain Dancer]].
| notes = Also granted by {{SmallIcon|Rain Dancer Staff Icon.png}} [[Rain Dancer]].
}}
}}

Revision as of 10:44, 24 August 2023

Create Water Icon.png

Create Water is a level 1 transmutation spell. This spell is a variant of Create or Destroy Water that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become Wet.

Description

Call forth rain. It extinguishes exposed flames and forms a Water Surface.

Properties

Details
 Range: 9 m / 30 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Upcast: When the spell is cast a 2nd Level or higher, the area that you can create water increases by 2m / 5ft for each Spell Slot Level above 1st.

Condition: Wet

Wet Wet

Duration: 3 turns

How to learn

Classes:

Notes

Also granted by Rain Dancer.

External Links