Doom Hammer: Difference between revisions

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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->| image = Maul PlusOne Icon.png <!-- A high-res image of the item. -->
| image = Maul PlusOne Icon.png <!-- A high-res image of the item. -->
| icon = Maul PlusOne Unfaded Icon.png
| icon = Maul PlusOne Unfaded Icon.png
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit.
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit.
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| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->| finesse =  
| finesse =  
| heavy = yes
| heavy = yes
| light =  
| light =  
| loading =
| loading =  
| reach =
| reach =  
| thrown =  
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 4.5 <!-- The weight in kg. -->
| weight kg = 4.5 <!-- The weight in kg. -->
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*This weapon can be bought from these traders:
*This weapon can be bought from these traders:
**[[Grat the Trader]] in the [[Goblin Camp]]
**[[Grat the Trader]] in the [[Goblin Camp]]
| notes =
| notes = *Damage from Tenacity still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike.
}}
}}


== External links ==
=== External links ===
* {{FRWiki|Doom hammer|long}}
* {{FRWiki|Doom hammer|long}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Bludgeoning damage]]

Revision as of 19:12, 3 February 2024

Template:Up to date

Doom Hammer image

Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled Bone Chilled condition on each successful hit.

Description Icon.png
Bringer of that which it is.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID UNI_DoomHammer
UUID 2f481fef-1877-4eac-820d-dc3210ff0b36

Special

The holder of this item gains:

Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.
Tenacity (passive feature) Tenacity
When you miss an attack, you deal Strength ModifierDamage TypesBludgeoning damage (minimum of 1) anyway.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Backbreaker Backbreaker ()
    Put extra force behind your strike to possibly knock your enemy Prone Prone.
  • Concussive Smash Concussive Smash ()
    Hit an enemy with all your might to deal damage and possibly Dazed Daze them.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 2 turns

Where to find

Notes

  • Damage from Tenacity still applies the Bone Chilled Bone Chilled effect, effectively giving the hammer a 100% chance of applying it per strike.

External links