Doom Hammer

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Revision as of 02:24, 4 December 2023 by Theswillmerchant (talk | contribs) (Added Tenacity Passive, removed tenacity from weapon actions list)
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Doom Hammer image

Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled Bone Chilled condition on each successful hit.

Description Icon.png
Bringer of that which it is.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID UNI_DoomHammer
UUID 2f481fef-1877-4eac-820d-dc3210ff0b36

Special

The holder of this item gains:

Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.
Tenacity (passive feature) Tenacity
When you miss an attack, you deal Strength ModifierDamage TypesBludgeoning damage (minimum of 1) anyway.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Backbreaker Backbreaker ()
    Put extra force behind your strike to possibly knock your enemy Prone Prone.
  • Concussive Smash Concussive Smash ()
    Hit an enemy with all your might to deal damage and possibly Dazed Daze them.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 2 turns

Where to find

External links