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Doom Hammer
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Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Bringer of that which it is.
Properties
- Damage
2d6 (2~12) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 65 gp
UID
UNI_DoomHammerUUID
2f481fef-1877-4eac-820d-dc3210ff0b36
Special
The holder of this item gains:
- Edge of Terror
- Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get
Disadvantage on
Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Condition: Bone Chilled
Duration: 2 turns
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
Where to find
- Goblin Camp X: -99 Y: 424: Sold by Grat the Trader
Notes
- Damage from Tenacity still applies the effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the Apostle of Myrkul
External links[edit | edit source]
Doom hammer on the Forgotten Realms Wiki