Feather Fall: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Feather Fall | | name = Feather Fall | ||
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| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | | summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | ||
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage. | | description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage. | ||
| cost = | | cost = bonus, spell1 | ||
| hit cost = | |||
| range = self | | range = self | ||
| aoe = radius | | aoe = radius |
Latest revision as of 16:34, 9 March 2024
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
You and nearby allies gain Immunity to Falling damage.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Ritual
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feather Fall
Duration: 10 turns
Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
Classes:
- Class Level 1: Bard , Sorcerer , Wizard , and Draconic Bloodline Sorcerer (Silver/Cold Ancestry)
- Class Level 3: Arcane Trickster Rogue , and Eldritch Knight Fighter
Granted by the following items: