Fighting style: Difference between revisions

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| [[File:Fighting Style Great Weapon Icon.png|middle|frameless|50px]] '''Great Weapon Fighting''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.  
| [[File:Fighting Style Great Weapon Icon.png|middle|frameless|50px]] '''Great Weapon Fighting''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.  


''(Note: Unlike in 5th Edition rules, in the current patch, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.)''
* This also applies to Versatile weapons wielded with both hands.
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
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| [[File:Fighting Style Protection Icon.png|middle|frameless|50px]] '''Protection''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you have a [[Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  
| [[File:Fighting Style Protection Icon.png|middle|frameless|50px]] '''Protection''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you have a [[Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  

Revision as of 11:40, 9 August 2023

Fighting Style is a class feature available to Fighters at Level 1, Paladins and Rangers at Level 2, and College of Swords Bards at Level 3.

List of Fighting Styles

Fighting Style Available To Description
Fighting Style Archery Icon.png Archery Fighter, Ranger You gain a +2 bonus to Attack rolls you make with ranged Weapons.
Fighting Style Defence Icon.png Defense Fighter, Paladin, Ranger You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Fighting Style Duelling Icon.png Duelling Fighter, Paladin, Ranger, College of Swords When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon.
Fighting Style Great Weapon Icon.png Great Weapon Fighting Fighter, Paladin When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
  • This also applies to Versatile weapons wielded with both hands.
  • Unlike in 5th Edition rules, added damage dice from sources like Superiority Dice, Divine Smite, and a Fire- or Poison-dipped weapon may also be rerolled.
Fighting Style Protection Icon.png Protection Fighter, Paladin When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.

(This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.)

Fighting Style Two Weapon Icon.png Two Weapon Fighting Fighter, Ranger, College of Swords When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.