Frenzy: Difference between revisions

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* Has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Cannot cast or concentrate on [[Spells|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
* Frenzy ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.
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Revision as of 14:51, 13 August 2023

Frenzy Icon.png

Frenzy is a Berserker Barbarian Bonus Action. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities.

Description

Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.

You gain the use of Frenzied Strike and Enraged Throw. You can also use an Improvised Melee Weapon as a bonus action.

Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

Bonus action + Rage Charges Icons.png Rage Charge

  •  Range: Self
  • Only available in combat

At Higher Levels

At level 9, the bonus damage to attacks granted by Frenzy increases to +3. At level 16, it increases to +4.

(Note: Levels 6 and above are not yet available in Early Access.)