Goblin Sharp-Eye

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Revision as of 01:06, 13 February 2024 by Twyrine (talk | contribs) (infobox)
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Goblin Sharp-Eyes are a generic Goblin NPCs and enemies found throughout Act One in the Goblin Camp and Blighted Village. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.

Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows, such as Arrows of Fire, if they possess them in their inventory.

Attacks and abilities

Ranged Attack.webp
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Normal weapon damage

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnared Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.

Bonus action

Duration: 1 turn

Gains Disengage Disengage.
Summon Companion Icon.png
The goblin summons a worg companion to fight alongside them. Action