Greatclubs: Difference between revisions

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(Mass-edit to use simplified damage parameters.)
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| handedness = two-handed
| handedness = two-handed
| melee or ranged = melee
| melee or ranged = melee
| damage count = 1
| damage = 1d8 Bludgeoning
| damage die = 8
| damage type = Bludgeoning
| dippable = yes
| dippable = yes
| main hand only =
| main hand only =

Revision as of 15:44, 3 February 2023

Greatclubs Greatclubs are a type of two-handed simple melee weapon. Following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.

Properties

Damage
[[File:D8 {{{damage type}}}.png|link=|x30px]] 1d8 (1~8) + Strength modifier [[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]][[ {{{damage type}}} |{{{damage type}}}]] damage
Details
 Two-Handed
 Melee: 1.5 m / 5  ft
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

List of greatclubs

Weapon Enchant. Damage Damage Type Weight Price Special


Gnarled Tree Branch

2d8 Bludgeoning

8.5 kg
17 lb

16

Not usable by humanoids.


Greatclub

2d12 Bludgeoning

8.5 kg
17 lb

16

Not usable by humanoids.


Greatclub

1d8 Bludgeoning

4.5 kg
9.0 lb

20


Heavy Spiked Club

2d8 Bludgeoning

4.5 kg
9.0 lb

20

Not usable by humanoids.


Argument Solver

+1 1d8 + 1 Bludgeoning

4.5 kg
9.9 lb

65


Greatclub +1

+1 1d8 + 1 Bludgeoning

4.5 kg
9 lb

40


Punch-Drunk Bastard

+1 1d8 + 1 Bludgeoning

4.5 kg
9.9 lb

190


Rat Bat

+1 1d8 + 1
1d6
Bludgeoning
Piercing

4.5 kg
9 lb

190

Legacy content

    (None)