Greatclubs: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
| handedness = two-handed
| handedness = two-handed
| melee or ranged = melee
| melee or ranged = melee
| damage = 1d8 Bludgeoning
| damage = 1d8
| damage type = Bludgeoning
| dippable = yes
| dippable = yes
| actions =
| actions =

Revision as of 23:57, 5 February 2023

Greatclubs Greatclubs are a type of two-handed simple melee weapon. Following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.

Properties

Damage
D8 Bludgeoning.png 1d8 (1~8) + Strength modifier Damage TypesBludgeoning damage
Details
 Two-Handed
 Melee: 1.5 m / 5  ft
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

List of greatclubs

Weapon Enchant. Damage Damage Type Weight Price Special


Gnarled Tree Branch

2d8 Bludgeoning

8.5 kg
17 lb

16

Not usable by humanoids.


Greatclub

2d12 Bludgeoning

8.5 kg
17 lb

16

Not usable by humanoids.


Greatclub

1d8 Bludgeoning

4.5 kg
9.0 lb

20


Heavy Spiked Club

2d8 Bludgeoning

4.5 kg
9.0 lb

20

Not usable by humanoids.


Argument Solver

+1 1d8 + 1 Bludgeoning

4.5 kg
9.9 lb

65


Greatclub +1

+1 1d8 + 1 Bludgeoning

4.5 kg
9 lb

40


Punch-Drunk Bastard

+1 1d8 + 1 Bludgeoning

4.5 kg
9.9 lb

190


Rat Bat

+1 1d8 + 1
1d6
Bludgeoning
Piercing

4.5 kg
9 lb

190

Legacy content

    (None)