Hamarhraft: Difference between revisions

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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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| can't dual wield =
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| dippable = yes
| dippable = yes
| weight kg = 4
| weight kg = 4.5
| weight lb = 9
| weight lb = 9.92
| price = 460
| price = 65
| weapon actions = Tenacity, Backbreaker, Concussive Smash
| weapon actions = Tenacity, Backbreaker, Concussive Smash
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| special = <!-- List of special features or abilities granted by the weapon. -->

Revision as of 20:05, 8 August 2023

Template:Up to date

Hamarhraft image

Hamarhraft is an uncommon Maul that deals Damage TypesThunder damage in an area around the wielder when they jump.

Description Icon.png
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp

Special

The holder of this item gains:

  • Shockwave: When the wearer Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()
When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).,
Backbreaker Backbreaker ()
Put extra force behind your strike to possibly knock your enemy Prone Prone., and
Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them.

Where to find

Found in a Gilded Chest in one of the burning rooms on the second story of the inn at Waukeen's Rest (X: -84, Y:630). This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode.