Hamarhraft: Difference between revisions

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(Reworded the acquisiton method, tested the travelling and resting further. The item doesn't disappear.)
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* '''Shockwave:''' When the wearer {{SAI|Jump (Bonus Action)|Jumps}}, they deal {{DamageText|1d4|Thunder}} damage in a 3 m / 10 ft radius upon landing.
* '''Shockwave:''' When the wearer {{SAI|Jump (Bonus Action)|Jumps}}, they deal {{DamageText|1d4|Thunder}} damage in a 3 m / 10 ft radius upon landing.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
*Found in a Gilded Chest in one of the burning rooms on the second story of the inn at [[Waukeen's Rest]] {{Coords|-84|630}}. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode.
*Found in a Gilded Chest in one of the burning rooms on the second story of the inn at [[Waukeen's Rest]] {{Coords|-85|631}}.  
**Has to be acquired before the first [[Long Rest]] after coming to Waukeen's Rest for the first time. If you come to the burning room after a long rest, the weapon will be unavailable.
**This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode. One could also wait the fire out by completing a [[Long Rest]] or travelling to [[Mountain Pass]] or [[Grymforge]]. Be cautious however, as waiting it out will complete the zone's timed event and render many local NPCs and quests unavailable.
**If you travel to [[Mountain Pass]] then return to [[Waukeen's Rest]], the fire will be out and the weapon will be lying on the ground.
| notes = *UUID: efb003c3-af98-43d7-bcf4-af29702fb531
| notes = *UUID: efb003c3-af98-43d7-bcf4-af29702fb531
}}
}}

Revision as of 16:02, 20 October 2023

Template:Up to date

Hamarhraft image

Hamarhraft is an uncommon Maul that deals Damage TypesThunder damage in an area around the wielder when they land a Jump Jump.

Description Icon.png
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID MAG_Mobility_ExplosionOnJump_Maul

Special

The holder of this item gains:

  • Shockwave: When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()
When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).,
Backbreaker Backbreaker ()
Put extra force behind your strike to possibly knock your enemy Prone Prone., and
Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them.

Where to find

  • Found in a Gilded Chest in one of the burning rooms on the second story of the inn at Waukeen's Rest X: -85 Y: 631.
    • This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode. One could also wait the fire out by completing a Long Rest or travelling to Mountain Pass or Grymforge. Be cautious however, as waiting it out will complete the zone's timed event and render many local NPCs and quests unavailable.

Notes

  • UUID: efb003c3-af98-43d7-bcf4-af29702fb531