Hamarhraft: Difference between revisions

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{{WeaponPage
{{WeaponPage
| image = Hamarhraft Icon.png
| image = Hamarhraft Icon.png
| controller icon = Hamarhraft Unfaded.png
| icon = Hamarhraft Unfaded Icon.png
| icon = Hamarhraft Unfaded Icon.png
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|maul]] that deals {{DamageType|Thunder}} damage in an area around the wielder when they land a {{SAI|Jump}}.
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|maul]] that deals {{DamageColor|Thunder|Thunder}} damage in an area around the wielder when they land a [[Jump]].
| seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump.
| seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump.
| quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
| quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Line 19: Line 20:
| uid = MAG_Mobility_ExplosionOnJump_Maul
| uid = MAG_Mobility_ExplosionOnJump_Maul
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531
| special =
| passives = Shockwave
* {{Passive|Shockwave}}
| special =
| weapon actions = Backbreaker, Concussive Smash, Tenacity
| weapon actions = Backbreaker, Concussive Smash, Tenacity
| where to find =
| where to find = *Found in a gilded chest in one of the burning rooms on the top floor of the inn at [[Waukeen's Rest]] {{Coords|-85|631}}.  
*Found in a gilded chest in one of the burning rooms on the first floor of the inn at [[Waukeen's Rest]] {{Coords|-85|631}}.  
**This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in [[Gameplay mechanics#Turn-based mode|turn-based mode]]. One could also wait the fire out by completing a [[long rest]] or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
**This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in [[Gameplay mechanics#Turn-based mode|turn-based mode]]. One could also wait the fire out by completing a [[long rest]] or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
| notes =
| notes = * Because [[Shockwave]] triggers on every {{SAI|jump}} taken during a turn, wielding this weapon while using [[Step of the Wind (Condition)|Step of the Wind]] allows for many triggers of Shockwave in one turn.
* Because [[Shockwave]] triggers on every {{SAI|jump}} taken during a turn, wielding this weapon while using [[Step of the Wind (Condition)|Step of the Wind]] allows for many triggers of Shockwave in one turn.
* [[Shockwave]] does not require a jump in order to trigger. It can also trigger when landing from {{SAI|Fly}} and actions with a similar effect but different name.
}}
}}



Latest revision as of 08:41, 3 April 2024

Hamarhraft image

Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump.

Description Icon.png
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID MAG_Mobility_ExplosionOnJump_Maul
UUID efb003c3-af98-43d7-bcf4-af29702fb531

Special

The holder of this item gains:

  • Shockwave Shockwave
    When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Where to find

  • Found in a gilded chest in one of the burning rooms on the top floor of the inn at Waukeen's Rest X: -85 Y: 631.
    • This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.

Notes

  • Because Shockwave triggers on every jump jump taken during a turn, wielding this weapon while using Step of the Wind allows for many triggers of Shockwave in one turn.
  • Shockwave does not require a jump in order to trigger. It can also trigger when landing from Fly Fly and actions with a similar effect but different name.

External links[edit | edit source]