Hamarhraft: Difference between revisions

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| uid = MAG_Mobility_ExplosionOnJump_Maul
| uid = MAG_Mobility_ExplosionOnJump_Maul
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531
| passives = Shockwave
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Shockwave:''' When the wearer {{SAI|Jump (Bonus Action)|Jumps}}, they deal {{DamageText|1d4|Thunder}} damage in a 3 m / 10 ft radius upon landing.
| weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->

Revision as of 09:35, 2 December 2023

Template:Up to date

Hamarhraft image

Hamarhraft is an uncommon maul that deals Damage TypesThunder damage in an area around the wielder when they land a Jump Jump.

Description Icon.png
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID MAG_Mobility_ExplosionOnJump_Maul
UUID efb003c3-af98-43d7-bcf4-af29702fb531

Special

The holder of this item gains:

  • Shockwave Shockwave
    When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Where to find

  • Found in a gilded chest in one of the burning rooms on the second story of the inn at Waukeen's Rest X: -85 Y: 631.
    • This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.

External links