Hellfire Greataxe: Difference between revisions

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|price = 960  
|price = 960  
|uid = MAG_WATCHER_Human_Greataxe
|uid = MAG_WATCHER_Human_Greataxe
| uuid = dd0e9fa2-e012-454d-9f2d-53c0a0776015
|uuid = dd0e9fa2-e012-454d-9f2d-53c0a0776015
|special  
|special =
* '''Thermodynamo:''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}} ({{recharge|Per attack}}).
*'''Thermodynamo:''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}} ({{recharge|Per attack}}).
|special weapon actions = Hellflame Cleave
|special weapon actions = Hellflame Cleave
|weapon actions = Cleave, Lacerate, Prepare
|weapon actions = Cleave, Lacerate, Prepare

Revision as of 20:03, 13 November 2023

Template:Up to date

Hellfire Greataxe image

Hellfire Greataxe is a very rare greataxe that deals additional Damage TypesFire damage, afflicts its wielder with Heat Heat on each successful hit, and grants the Hellflame Cleave weapon action.

Description Icon.png
Anything hit by this has the life expectancy of a glass hammer.

Properties

Damage
D12 Slashing.png 1d12 + 2 (3~14) + Strength modifier Damage TypesSlashing damage
Extra damage
D6 Fire.png 1d6 (1~6) Damage TypesFire damage
Details
Greataxes Greataxes
Rarity: Very Rare
Enchantment: + 2
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 960 gp
UID MAG_WATCHER_Human_Greataxe
UUID dd0e9fa2-e012-454d-9f2d-53c0a0776015

Special

The holder of this item gains:

  • Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat ( Recharge: Per attack).

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Cleave Cleave ()
    Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
  • Lacerate Lacerate ()
    Slash at your target's vital points to make it Bleeding Bleed.
  • Prepare Prepare ()
    Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Special weapon actions

This weapon also grants the following:

Where to find

  • Can be found in a chest in the Illusion section of Sorcerous Vault, Sorcerous Sundries.
    • Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest X: 366 Y: 941.

Notes

  • It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.
  • BUG (Hotfix #9): Despite the tooltip claiming that the hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.

Conditions

Heat Heat

Duration: 2 turns

  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.