Hunter's Mark: Difference between revisions

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m (notating that the damage provided doesnt qualify as spell damage for the purpose of effects like Electric Veins)
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{{SpellPage
{{SpellPage
| name = Hunter's Mark
| name = Hunter's Mark
| image = Hunter's Mark Icon.png
| image = Hunter's Mark.webp
| level = 1
| level = 1
| school = Divination
| school = Divination
| classes = Ranger, Oath of Vengeance
| classes = Ranger
| class learns at level 2 = Ranger
| class learns at level 2 = Ranger
| class learns at level 3 = Oath of Vengeance
| class learns at level 3 = Oath of Vengeance
| summary = This spell allows spellcasters to mark a creature as their prey and deal additional {{DamageType|Physical}} damage to the targeted creature.
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| description = Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| summary = This spell allows spellcasters to mark a creature as their prey and deal additional {{DamageType|Weapon}} damage to the targeted creature.
| description = Mark a creature as your quarry to deal an additional {{DamageText|1d6|Weapon}} damage whenever you hit it with a weapon attack.


If the target dies before the spell ends, you can use a {{IconLink|Bonus Action Icon.png|Bonus Action|size=24px}} to mark a new creature.
If the target dies before the spell ends, you can use {{SAI|Reapply Hunter's Mark}} to mark a new creature.
| action type = bonus
| cost = bonus, spell1
| range = ranged
| range = ranged
| concentration = yes
| concentration = yes
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| condition icon = Hunter's Mark Quarry Condition Icon.png
| condition icon = Hunter's Mark Quarry Condition Icon.png
| condition duration = until long rest
| condition duration = until long rest
| notes =
| granted by items = Grymskull Helm:Long Rest, Hunting Shortbow:Long Rest
* In Early Access '''Hunter's Mark''' isn't working properly with {{SmallIcon|Colossus_Slayer_Icon.png|Colossus Slayer}}[[Colossus Slayer]] due to a bug.
| notes = * The [[Ranger's Companion|beast companions]] for the [[Beast Master]] [[Ranger]] all have a passive feature, [[Prey's Scent]], that causes this spell to improve their damage as well when their Ranger casts it.
* The incantation for Hunter's Mark is ''est praedae me,'' Latin for ''you are my prey.''
* The damage provided by this spell functions more as [[Sneak Attack]], than spell damage, and as such does not activate effects that activate on spell damage; eg. [[Spellsparkler]]
}}
}}
[[Category:Recastable spells]]


== External Links ==
== External Links ==
* {{FRWiki|Hunter's mark|long}}
* {{FRWiki|Hunter's mark|long}}

Revision as of 23:49, 4 April 2024

Hunter's Mark.webp

Hunter's Mark is a level 1 divination spell. This spell allows spellcasters to mark a creature as their prey and deal additional Damage TypesWeapon damage to the targeted creature.

Description

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

Properties

Cost
Bonus action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hunter's Mark Quarry

Hunter's Mark Quarry Hunter's Mark Quarry

Duration: Until Long rest

  • Affected entity suffers an additional 1d6Damage TypesWeapon damage if the spellcaster hits it with a weapon attack.

How to learn

Classes:

Granted by the following items:

Notes

  • The beast companions for the Beast Master Ranger all have a passive feature, Prey's Scent, that causes this spell to improve their damage as well when their Ranger casts it.
  • The incantation for Hunter's Mark is est praedae me, Latin for you are my prey.
  • The damage provided by this spell functions more as Sneak Attack, than spell damage, and as such does not activate effects that activate on spell damage; eg. Spellsparkler

External Links