Light of Creation: Difference between revisions

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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Light of Creation Icon.png
| image = Light of Creation Icon.png <!-- A high-res image of the item. -->
| description = {{uncommon|Light of Creation}} is an uncommon +1 [[Halberd]] that deals additional {{DamageType|Lightning}} damage, but has a chance to stun the wielder.
| description = {{Uncommon|Light of Creation}} is an uncommon [[Halberd]] that deals additional {{DamageType|Lightning}} damage, but has a chance to {{SmIconLink|Stunned Condition Icon.webp|Stunned|Stun}} its wielder on each successful attack.
| quote = Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
| quote = Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
| category = martial <!-- martial or simple -->
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d6 Lightning <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = 1d6 Lightning <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| ammunition =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =  
| heavy = yes
| heavy = yes
| light =
| light =  
| loading =
| loading =  
| reach = yes
| reach = yes
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.9
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 130
| price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Rush Attack, Lacerate, Cleave
| uid = WPN_Tower_AutomatonHalberd
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Overcharge''': Chance to [[Conditions#Stunned|Stun]] the wielder, unless it is a Construct. ({{SavingThrow|CON|dc=10}} to resist being stunned)
* '''Overcharge''': Chance to {{SmIconLink|Stunned Condition Icon.webp|Stunned|Stun}} the wielder{{Notes}}, unless it is a [[Construct]].
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Dropped by [[Bernard]] on the top floor of the [[Arcane Tower]] in the [[Underdark]].
*Looted from [[Bernard]] at the top floor of the [[Arcane Tower]] in the [[Underdark]] {{Coords|-38|-284}}.
| notes =
* This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned.
**As of Hotfix #6, the corresponding Constitution Saving Throws are being hidden from the combat log.
* Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]].
*UUID: 1534c8ee-3651-477d-999c-b22efc9f850d
}}
}}
== Notes ==
* The 'chance to stun the wielder' occurs each time the wielder attacks with this weapon.
* Corresponding Constitution Saving Throws are hidden from the combat log, as of Hotfix #6.
* The only known way to be considered a Construct is by wearing the [[Gloves of the Automaton]], purchased in [[Act Two]].


==Gallery==
==Gallery==

Revision as of 15:32, 2 October 2023

Template:Up to date

Light of Creation image

Light of Creation is an uncommon Halberd that deals additional Damage TypesLightning damage, but has a chance to Stun Stun its wielder on each successful attack.

Description Icon.png
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing damage
Extra damage
D6 Lightning.png 1d6 (1~6) Damage TypesLightning damage
Details
Halberds Halberds
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 130 gp
UID WPN_Tower_AutomatonHalberd

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.,
Lacerate Lacerate ()
Slash at your target's vital points to make it Bleeding Bleed. Some Undead and Constructs can't suffer Bleeding., and
Cleave Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Notes

  • This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
    • One must pass a DC 10  Constitution saving throw to resist being stunned.
    • As of Hotfix #6, the corresponding Constitution Saving Throws are being hidden from the combat log.
  • Currently, the only known way to be considered a Construct is to wear the Gloves of the Automaton, purchased in Act Two.
  • UUID: 1534c8ee-3651-477d-999c-b22efc9f850d

Gallery