Magic Weapon: Difference between revisions

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'''Magic Weapon''' is a [[Spells#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
{{SpellPage
| name = Magic Weapon
| image = Magic Weapon.webp
| level = 2
| school = Transmutation
| ritual =
| classes = Paladin, Wizard
| class learns at level 3 = Wizard, War Domain:Domain Spell
| class learns at level 5 = Paladin
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s.
| cost = action, spell2
| attack roll =
| damage =
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| concentration = yes
| range = melee
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Magic Weapon
| condition duration = Until Long Rest
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
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| area turn start damage =
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| area condition =
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| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell using a 4th or 5th level [[Spells#Spell_Slots|Spell Slot]] will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.
| variants =
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
| video = Magic Weapon Visuals.mp4
}}


[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]]
== External Links ==
 
* {{FRWiki|Magic weapon (spell)|long}}
[[File:Magic Weapon Icon.png|thumb|240x240px|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Roll|Attack]] and [[Damage Rolls|Damage]] rolls."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
----
| Range = 1.5m / 5ft
| School = Transmutation
| Concentration = Required
| Condition = [[Condition#Magic Weapon|Magic Weapon]]
| Duration = Until Long Rest
| Class = [[Paladin]], [[Wizard]]
}}]]
 
==Description==
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls.
==Properties==
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
 
''Available to level 3 [[Wizard]], and level 5 [[Paladin]].''
*Range: {{code|1.5m / 5ft}}
 
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
{| class="wikitable" role="presentation"
|[[File:Magic Weapon Icon.png|frameless|25x25px]]<b> Magic Weapon</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until Long Rest}}
*Weapon has become magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls.
|}
==At Higher Levels==
In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).

Latest revision as of 16:35, 9 March 2024

Magic Weapon.webp

Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

Description

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Casting this spell using a 4th or 5th level Spell Slot will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.

Condition: Magic Weapon

Magic Weapon Magic Weapon

Duration: Until Long rest

How to learn

Classes:

Notes

  • The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.

Visuals

External Links[edit | edit source]