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Metamagic
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Metamagic is a Sorcerer class feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.
When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost.
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
Sorcery Points are regained after a Long Rest.
List of Metamagic types[edit | edit source]
| Metamagic | Level | Sorcery Points | Grants |
|---|---|---|---|
| Careful Spell | 2+ | 1 | Allies automatically succeed Saving Throws against spells that require them. |
| Distant Spell | 2+ | 1 | Extends the range of a spell by 50%. Melee spells are increased to Range: 9 m / 30 ft. |
| Extended Spell | 2+ | 1 | Double the duration of Conditions, summons, and surfaces caused by spells. |
| Twinned Spell | 2+ | 1 per Spell Slot level (Cantrips are 1) | Spells that only target 1 creature can target an additional creature. |
| Heightened Spell | 3+ | 3 | Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw. |
| Quickened Spell | 3+ | 3 | Spells that take an Action take a Bonus Action instead. |
| Subtle Spell | 3+ | 1 | You can cast spells while Silenced. |
Related content[edit | edit source]
- Seeking Spell - While not selectable as a normal metamagic option, this metamagic is available as an item passive attached to Spellseeking Gloves.