Sorcery Point is a class specific resources for Sorcerers.
Overview[edit | edit source]
Sorcerers can use Sorcery Points to fuel their Metamagic or they can be turned into spell slots. They, like all resources, are displayed above a character's hotbar next to their other resources such as Actions,
Bonus Actions, and
Spell Slots.
Sorcery Points are recovered on a long rest.
Gaining Sorcery Points[edit | edit source]
Sorcerers are the only class able to aquire and use Sorcery Points, and they gain more as their class level increases. Starting at level 2, and extending to level 12 sorcerers gain points equal to their sorcerer level each long rest.
Class Level | ![]() |
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1st | 0 |
2nd | 2 |
3rd | 3 |
4th | 4 |
5th | 5 |
6th | 6 |
7th | 7 |
8th | 8 |
9th | 9 |
10th | 10 |
11th | 11 |
12th | 12 |
Gaining and Exchanging Sorcery Points[edit | edit source]
Unlike many other resource in the game, there are no items in Baldur's Gate 3 that directly recover Sorcery Points, however sorcerers have the ability to transform a Spell Slot of any level into Sorcery Point freely using . The amount recovered is equal to the level of the spell slot used.
Additionally Sorcery Points can also be turned into spell slots using
. It is not possible to make spell slots above fifth level, and the cost is neither equal nor linear, like it is when doing the reverse. The exchange rates are noted in the table below.![]() |
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Sorcery Point Uses[edit | edit source]
Name | Cost | Effect | How to Learn | |
---|---|---|---|---|
2![]() ![]() |
Give a target a 1d4 bonus or penalty to Ability checks.
You can also apply this bonus or penalty to a target's Attack roll or Saving throw as a Reaction. |
Subclass Level 6 Wild Magic | ||
1![]() ![]() |
When you cast a spell that deals damage matching your draconic ancestry, you can spend a Sorcery Point to gain Resistance to that damage type. | Subclass Level 6 Draconic Bloodline | ||
2![]() ![]() |
Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
|
Subclass Level 3 Shadow Magic | ||
3![]() ![]() |
Summon forth a creature of darkness. (See Hound of Ill Omen) | Subclass Level 6 Shadow Magic | ||
1![]() |
Allies automatically succeed Saving Throws against spells that required them. | Sorcerer Level 2 | ||
1![]() |
Increases the range of the spell by 50%. ![]() ![]() |
Sorcerer Level 2 | ||
1![]() |
Double the duration of conditions, summons, and surfaces caused by spells. | Sorcerer Level 2 | ||
3![]() |
Targets of spells that require Saving Throws have ![]() |
Sorcerer Level 3 | ||
3![]() |
Spells that take an ![]() ![]() |
Sorcerer Level 3 | ||
1![]() |
You can cast spells while . | Sorcerer Level 3 | ||
1![]() |
Spells that only target 1 creature can target an additional creature.
Costs 1 |
Sorcerer Level 2 | ||
1![]() |
When you make a Spell Attack Roll, you can spend a ![]() ![]() |
Granted by ![]() |