Moonbeam: Difference between revisions

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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Moonbeam
| name = Moonbeam
| image = Moonbeam Icon.png
| image = Moonbeam.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Druid, Oath of the Ancients
| classes = Druid
| class learns at level 3 = Druid
| class learns at level 3 = Druid
| class learns at level 5 = Oath of the Ancients
| class learns at level 5 = Oath of the Ancients:Oath Spell
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.  
| summary = This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.
| description = Call down a silvery beam of pale light that deals {{DamageText|2d10|Radiant}} damage to any creatures that enters it or starts its turn in the light. You can use an [[Action]] to move the beam {{Distance|ranged}}. On a successful [[Constitution]] {{SavingThrow}}, targets still take half damage.
| description = Call down a silvery beam of pale light that deals {{DamageText|2d10|Radiant}} damage to any creatures that enters it or starts its turn in the light. You can use an [[Action]] to move the beam {{Distance|ranged}}. On a successful [[Constitution]] {{SavingThrow}}, targets still take half damage.


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When cast, the spellcaster gains the following ability:
When cast, the spellcaster gains the following ability:
* {{icon|Skill Druid MoonBeam Move.png}} '''Move Moonbeam:''' Move the beam of moonlight up to {{Distance|ranged}}. The beam of light damages any creature that enters the beam or starts its turn in the light.
* '''{{SAI|Move Moonbeam|w=40}}:''' Move the beam of moonlight up to {{Distance|ranged}}.
** Damage:{{DamageInfo|2d10|Radiant}}
| cost = action, spell2
** {{InfoBlob|{{Action|Action}}}}
| attack roll =  
** On [[Saving Throw|Save]]: Targets still take half damage.
** {{Duration|10}}
 
| action type = action
| attack roll =
| damage = 2d10
| damage = 2d10
| damage modifier =
| damage modifier =  
| damage type = Radiant
| damage type = Radiant
| damage save = Constitution
| damage save effect = half
| damage per = turn
| damage per = turn
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration = yes
| concentration = yes
| save = CON
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m =
| range m =  
| range ft =
| range ft =  
| aoe = Radius
| aoe = Radius
| aoe m = 1
| aoe m = 1
| aoe ft = 3
| aoe ft = 3
| condition =
| condition =  
| condition duration =
| condition duration =  
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast at 3rd level or higher, damage increases by {{DamageText|1d10|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast at 3rd level or higher, damage increases by {{DamageText|1d10|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| variants =  
| notes =
| granted by items = Selûne's Spear of Night:Long Rest
| video =
| notes = * The incantation for Moonbeam is '''Ex Textura''', Latin for "from the weave".
| video =  
}}
}}
[[Category:Recastable spells]]
[[Category:Sources of Radiant damage]]


== External Links ==
== External Links ==
* {{FRWiki|Moonbeam|long}}
* {{FRWiki|Moonbeam|long}}

Revision as of 16:39, 9 March 2024

Moonbeam.webp

Moonbeam is a level 2 evocation spell. This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.

Description

Call down a silvery beam of pale light that deals 2d10Damage TypesRadiant damage to any creatures that enters it or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft. On a successful Constitution Saving throw, targets still take half damage.

Duration: 10 turns

When cast, the spellcaster gains the following ability:

  • Move Moonbeam Move Moonbeam: Move the beam of moonlight up to 18 m / 60 ft.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant damage per turn
Details
CON Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Concentration Concentration

At higher levels

Upcast: When the spell is cast at 3rd level or higher, damage increases by 1d10Damage TypesRadiant for each Spell Slot Level above 2nd.

How to learn

Classes:

Granted by the following items:

Notes

  • The incantation for Moonbeam is Ex Textura, Latin for "from the weave".

External Links