Moonbeam: Difference between revisions

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| level = 2
| level = 2
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Druid, Oath of the Ancients
| classes = Druid, Oath of the Ancients
| class learns at level 3 = Druid
| class learns at level 3 = Druid
| class learns at level 5 = Oath of the Ancients
| class learns at level 5 = Oath of the Ancients
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.  
| summary = This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.
| description = Call down a silvery beam of pale light that deals {{DamageText|2d10|Radiant}} damage to any creatures that enters it or starts its turn in the light. You can use an [[Action]] to move the beam {{Distance|ranged}}. On a successful [[Constitution]] {{SavingThrow}}, targets still take half damage.
| description = Call down a silvery beam of pale light that deals {{DamageText|2d10|Radiant}} damage to any creatures that enters it or starts its turn in the light. You can use an [[Action]] to move the beam {{Distance|ranged}}. On a successful [[Constitution]] {{SavingThrow}}, targets still take half damage.


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** On [[Saving Throw|Save]]: Targets still take half damage.
** On [[Saving Throw|Save]]: Targets still take half damage.
** {{Duration|10}}
** {{Duration|10}}
| action type = action
| action type = action
| attack roll =
| attack roll =  
| damage = 2d10
| damage = 2d10
| damage modifier =
| damage modifier =  
| damage type = Radiant
| damage type = Radiant
| damage save = Constitution
| damage save = Constitution
| damage save effect = half
| damage save effect = half
| damage per = turn
| damage per = turn
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
| range m =
| range m =  
| range ft =
| range ft =  
| aoe = Radius
| aoe = Radius
| aoe m = 1
| aoe m = 1
| aoe ft = 3
| aoe ft = 3
| condition =
| condition =  
| condition duration =
| condition duration =  
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast at 3rd level or higher, damage increases by {{DamageText|1d10|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast at 3rd level or higher, damage increases by {{DamageText|1d10|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| variants =  
| notes =
| notes = *Granted by {{legendary|Selune's Spear of Night}}
| video =
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Moonbeam|long}}
* {{FRWiki|Moonbeam|long}}

Revision as of 19:45, 24 August 2023

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Moonbeam Icon.png

Moonbeam is a level 2 evocation spell. This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.

Description

Call down a silvery beam of pale light that deals 2d10Damage TypesRadiant damage to any creatures that enters it or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft. On a successful Constitution Saving throw, targets still take half damage.

Duration: 10 turns

When cast, the spellcaster gains the following ability:

  • Skill Druid MoonBeam Move.png Move Moonbeam: Move the beam of moonlight up to 18 m / 60 ft. The beam of light damages any creature that enters the beam or starts its turn in the light.
    • Damage:
      D10 Radiant.png 2d10 (2~20) Damage TypesRadiant damage
    • Action
    • On Save: Targets still take half damage.
    • Duration: 10 turns

Properties

Damage
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant damage per turn (Constitution save to halve)
Details
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Concentration Concentration

At higher levels

Upcast: When the spell is cast at 3rd level or higher, damage increases by 1d10Damage TypesRadiant for each Spell Slot Level above 2nd.

How to learn

Classes:

Notes

External Links