Pike
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Pike is a mundane, nonmagical variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat. Its design lends itself well to be thrown at enemies as a projectile.
This pike's broad steel head has been repeatedly bent and hammered back into its original shape.
Properties
- Damage
- 1d10 (1~10) + Strength modifier Piercing damage
- Details
- Pikes
- Rarity: Common
- Enchantment: None
- Two-Handed
- Extra Reach
- Thrown
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 8.1 kg / 16.2 lb
- Price: 20 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
- Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.,
- Piercing Strike ()
- Stab an enemy and possibly inflict Gaping Wounds., and
- Brace ()
- Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.