SG Light

From Baldur's Gate 3 Wiki

SG_Light is a status group.

List of conditions in SG_Light[edit source]

Condition Effects

Branding Smite (Condition) Branding Smite

Burning (Condition) Burning

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Type Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

Burning Fiercely (Condition) Burning Fiercely

  • Takes 1d10Damage TypesFire damage per turn.

Continual Flame (Condition) Continual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

Daylight (Condition) Daylight

  • Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
  • Target creature requires a Weapon in their main hand.

Faerie Fire (Condition) Faerie Fire

Guiding Bolt (Condition) Guiding Bolt

The next Attack roll made against this creature has Advantage Icon.png Advantage.

Holy Fire (Condition) Holy Fire

  • Takes 1~4Damage TypesRadiant damage per turn.

Infernal Burning (Condition) Infernal Burning

Light (Condition) Light

  • This object has an aura of light with a radius of 7.5 m / 25 ft.

Melting (Condition) Melting

  • Takes 10d6Damage TypesFire damage per turn.

Produce Flame (Condition) Produce Flame

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

Roiling Hellfire (Condition) Roiling Hellfire

D6 Fire.png 6d6 (6~36) Damage TypesFire damage
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6Damage TypesFire damage per turn.

Searing Smite (Condition) Searing Smite