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(Added some inspirations from Act 2)
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* '''A Natural Alliance''': Recognise the druid and Harper armour.
* '''A Natural Alliance''': Recognise the druid and Harper armour.
* '''A Solitary Spider''': Read the arachnomancer's journals at the bottom of the well.
* '''A Solitary Spider''': Read the arachnomancer's journals at the bottom of the well.
* '''If I can't have it''' : Discover the secrets of the [[Adamantine Forge]] from all three drow wizards.
* '''Reanimator''': Correctly follow [[Gale]]'s instructions to resurrect him.
* '''Reanimator''': Correctly follow [[Gale]]'s instructions to resurrect him.
* '''Roots of the Grove''': Learn local history from the druidic frescos.
* '''Roots of the Grove''': Learn local history from the druidic frescos.
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* '''The Forbidden Arcane''': Read [[Omeluum]]'s notes on illithid magic.
* '''The Forbidden Arcane''': Read [[Omeluum]]'s notes on illithid magic.
* '''The Phases Unfold''': Solve the moon puzzle sealing the door to the [[Underdark]].
* '''The Phases Unfold''': Solve the moon puzzle sealing the door to the [[Underdark]].
== Act Two ==
''In progress''
* '''A Natural Alliance :''' Recognize the druid and Harper armour.
* '''Corrupted Beyond Recognition :''' Find and read the dead druid's journal about how the shadow curse came to be.
* '''Theskan Tactician :''' Help [[Mol]] win the game of lanceboard.
[[Category:Backgrounds]]
[[Category:Backgrounds]]

Revision as of 08:20, 9 August 2023

"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."

Background Features

Inspirations

Act One

  • All Knowledge Is Worth Having: Finish reading the Thayan tome of necromancy.
  • A Natural Alliance: Recognise the druid and Harper armour.
  • A Solitary Spider: Read the arachnomancer's journals at the bottom of the well.
  • If I can't have it : Discover the secrets of the Adamantine Forge from all three drow wizards.
  • Reanimator: Correctly follow Gale's instructions to resurrect him.
  • Roots of the Grove: Learn local history from the druidic frescos.
  • Secrets Of The High Chieftain: Read Volo's Guide to Goblins.
  • Secrets Of The Matron: Read the obscure text by a drow matron.
  • Secrets Of The Necromancer: Discover the strange nature of the Thayan tome.
  • Secrets Of The Shadow Druids: Discover and read Faldorn's Canticle.
  • Secrets Of The Sundering: Unlock and read the Book of Dead Gods.
  • Secrets Of The Sussur Tree: Read the Treatise on Anti-Magic.
  • The Forbidden Arcane: Read Omeluum's notes on illithid magic.
  • The Phases Unfold: Solve the moon puzzle sealing the door to the Underdark.

Act Two

In progress

  • A Natural Alliance : Recognize the druid and Harper armour.
  • Corrupted Beyond Recognition : Find and read the dead druid's journal about how the shadow curse came to be.
  • Theskan Tactician : Help Mol win the game of lanceboard.